After abandoning him and getting into tryharding in ranked, I have been kind of a failiure until recently, when I realized my mistakes and started trying to improve. I mainly played normals at the time,and I never really played to get better, I played 100% to have fun. Believe it or not, I carried that game and mained Jax for a long time afterwords. My friend and I joked about how I was going to main Jax. After I had gained more experience at the game, I locked Jax one game as a joke. I played him top at around level 7, and wondered why he was so "useless". He has been my main ever since I started playig, around the time in season 5 that Bard came out. I have recently come back to playing Jax, as I took a long break from playing him. Cut Down is just bad cause you'll have probably most health in the game.I am a mid-tier silver player currently who loves experimenting with out-of-meta picks and in general enjoys playing things other than mainstream meta picks. Last Stand - it gives higher profit (5 to 11%) than Coup de Grace (7%) - because Gnar is tanky you can have 30% health and still fight with others. Also it's not that hard to stack as Legend: Bloodline Legend: Alacrity - I think it gives you better duel potential due to Hyper with more attack speed you can proc it faster. Unflinching - I didn't acknowledge it as good for me. Revitalize - you don't have shields or even lifesteal (except Doran's Blade/ Cull) but it's not enough. Overgrowth is best of these 3 - gives a lot of health (works pretty well with Grasp of the Undying). Shield Bash is kinda bad because Gnar doesn't have any shield from abilities. Font of Life isn't bad idea but in aggressive match-up because you won't be able to push him back to his turret and as mega gnar you can heal yourself and teammates a bit while trading. In mid/late game it can deal so much damage because Mega Gnar has got so much health with this item set, Overgrowth and this rune itself.ĭemolish after turret changes you can earn a lot of gold with this. It's also easy to stack against melee champions. You don't need to choose +15-90 health and you can go for armor or magic resist. Grasp of the Undying - solid rune that makes Gnar more tanky.
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